

If there was at least some challenge to perfecting the art of web-slinging and building traversal, this game could have held my interest. My biggest problem is that the various movement and combat systems are so smooth and easy to get right, that they lose their appeal early on. Swinging between buildings is fairly seamless and fluid, and Spidey is an expert at scaling walls, web-squirting baddies, and doing all that other stuff that only a Spider-man can. It’s worth pointing out here that The Amazing Spider-man is the third Spider-man from Beenox in as many years, and it shows. In terms of gameplay, The Amazing Spider-man pretty much sticks to the path well trodden by previous Spider-man games. In fairness, it’s also a pretty cool way to extend the overarching storyline, and I was just glad I didn’t have to play through the theatrical experience after having already watched it.
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The Amazing Spider-Man game takes place a few weeks on from the end of the movie, which is a pretty great way to make sure that anyone who buys the game goes out and watches the movie first. Yet somehow it’s managed to earn a Metacritic aggregate of 70/100, with the likes of G4 TV, GameTrailers, Gamespot, and Destructoid all somehow agreeing, or at least convincing themselves and each other that it’s a pretty good game.

In my view, Spider-man is a bland, uninspired, repetitive arcade adventure game that simply fails to entertain on any level that will resonate with anyone above the age of 13.

Either the video game media has gone soft, or my opinion of The Amazing Spider-man is the most contrary I’ve had about a game, ever.
